DLE Directory

Turn Order, FilmSweep & Cast Six: who moves next, which film fits, and which arrangement is the only one

One board cares about sequence. One grid cares about the clock. One lineup cares that a film can sit in two places, and only one layout uses it once.

Turn Order, FilmSweep, and Cast Six are in the DLE Directory now. I opened today’s puzzles. I did not grind for a score. The interesting part is what each one punishes if you rush.

Turn Order is a small grid that remembers every tap

Turn Order today puzzle with unsolved slider and pusher pieces on a dark grid

You get a numbered day and a handful of colored pieces. Some glide until they hit something and spin. Some take one step, or shove a neighbor, then spin. The job is to park each piece on its matching dashed beacon. Tap order is the whole game. A piece that already sits on a beacon may still need to leave so someone else can pass.

Undo and restart will put the tiles back. They will not forget the moves you already spent. That is the friction I like here: you can look again, but the count keeps going. Yesterday lives in an archive next to today. No account. Play it on the official site.

FilmSweep wants movie knowledge on a clock

FilmSweep daily board intro with a numbered challenge, three-minute limit, and three lives

Today is a numbered board. Rows are actors. Columns are criteria. You are matching films that sit at those crossings. Three minutes. Three lives. One cell on the grid is a decoy that ends the run. I did not sit a timed score. The loop is still clear: this is a short sit with a bomb in it, not a leisurely list.

Past boards stay after the day rolls. Sign-in is there if you want a leaderboard. You can play today without it. Play it on the official site.

Cast Six is six films and too many places they could go

Cast Six daily movie puzzle cover with six category cards and a numbered day

You are handed six titles and six overlapping clues. A film can honestly belong in more than one slot. You still have to use each title once. That is where it gets interesting: the first obvious placement can block the only arrangement that works. You get three takes to check a full lineup. Hints will drop a correct match if you stall.

There is no speed penalty. The timer is optional. Archive days are practice; the streak only counts the daily on its release day. No account. Play it on the official site.

Which of these should you try first?

Start with Turn Order if you want a quiet spatial sit and you do not mind a move count that never resets. Start with FilmSweep if three minutes of movie recall is the right size. Start with Cast Six if overlapping categories already live in your head and you would rather rearrange than race. All three are free in a browser.

FAQ

Are all three games updated daily?

Yes. Turn Order labels Today and a puzzle number. FilmSweep numbers each shared board and refreshes at midnight Eastern Time. Cast Six numbers each day’s lineup.

Do these games require an account?

No. All three play in the browser without a sign-in. FilmSweep offers an optional login for extras like the leaderboard.

Is Cast Six the same as Connections?

No. You are placing six given films into overlapping categories. It is not four groups of four from a sixteen-tile grid.

Is FilmSweep just Minesweeper with posters?

No. It is a separate daily movie grid. The bomb is one decoy film on that day’s board, next to a three-minute clock and three lives.

Conclusion

Turn Order ends when every beacon is filled, or when you accept the move count. FilmSweep ends when the clock, the lives, or the bomb says so. Cast Six ends after a clean lineup, or after three failed takes. Pick the kind of mistake you can live with tomorrow.